Mark Arthur took the pole and went on to lead every lap in the OSR Street Stock Race tonight at Bristol Motor Speedway. Congratulations Mark! Jeff Kendrick came back to second after brushing the wall and falling to sixth on the start. Brian Blevins ran a steady race and finished a strong third. Sam Clark ran second for much of the race before spinning. Sam held on for fourth. Matt Collier fell 3 laps down at one point, but, thanks to the lucky dog and some good driving, was able to get back on the lead lap and finish in fifth position.
It was week number eight for the iRacing Late Model Tour, and it took a swing to the north and Stafford Motor Speedway in Connecticut. The track is best known for great Modified racing, but the Late Models also put on a great show at Stafford. With its long turns and relatively short straightaways, Stafford is a driver’s track where the key is patience. That’s a trait many sim racers lack, and this field was evidence of that. Racing incidents begat more incidents as emotions began to boil with some of the drivers.
Gary Dangelo captured the pole for this strength-of-field feature. Shawn Neidert started outside Dangelo for the fifty lap feature. Dangelo got a good start and Neidert remained patient, dropping in line in second place for the first lap. Other drivers forgot that it was lap one and drove like it was the last lap, using the chrome horn and the apron to pass.
Kevin Myers slowed to avoid colliding with Albert Berry. Berry had also checked up to avoid the cars of Derek Edwards and Cleber Camilo Gomes. Christopher Clanton thought it was lap forty-nine and decided to make it three-wide in lieu of avoiding a crash. It was Clifford Sherman and Clanton with Jennifer Kosten in the middle. Kosten wisely lifted to avoid a crash.
On lap two, Clifford Sherman spun Anthony Steven around, then on lap three, outside pole sitter Shawn Neidert slammed the wall on the back stretch, collecting the hard luck racer of the past several weeks, Kevin Myers. Myers did pit but somehow managed to stay on the lead lap. Neidert also pitted but his stop was more lengthy.
For the next several laps, Jennifer Kosten followed Christopher Clanton and they picked their ways through the field of cars with patience. Kosten finally saw an opportunity to pass Clanton for the fifth position. She made her move entering turn three, taking the inside line away from Clanton. Before she could complete her pass, Clanton came down and clipped her right rear, nearly turning her into the outside wall. Kosten regrouped quickly and moved back down the track, nicking Clanton and sending him into the outside wall.
Meanwhile, in turns one and two, Clifford Sherman spun around and collected–guess who–Kevin Myers. Sherman drove away from the incident, but Myers parked his hot rod in frustration.
Jennifer Kosten in #6, Christopher Clanton in #10, and Elliot Davis in #3
While these incidents were taking place, Dangelo pulled away to a five-second lead over second-place Albert Berry. Elliot Davis was running in the third position, followed by Cleber Camilo Gomes. Kosten ran down Gomes and passed him for fourt on lap seventeen. She then set her sights on Davis who was also gaining on Albert Berry in second place. Second, third, and fourth were tightening up.
On lap twenty-five, Davis made his way around Berry. Kosten followed him through which left Berry in fourth place. Within five laps, Kosten passed Elliot Davis. Now in second place, Kosten began closing the gap on the leader, Gary Dangelo. Dangelo had lost a lot of ground dealing with the lapped car of Christopher Clanton. Clanton was on fast tires, and finally got around Dangelo, but not before Dangelo had lost significant ground on Kosten.
By lap thirty-nine, Dangelo had a mirror full of Jennifer Kosten, a woman on a mission. Kosten made the pass on lap forty, then had to deal with the lapped cars of Clanton and Neidert. Kosten was able to make the pass on Neidert as he slipped high in turn one. Neidert gathered it in and pulled low again, directly in front of Dangelo, effectively slamming the door in his face.
Dangelo did find his way around Neidert on the next lap, but Neidert slammed the wall and took Dangelo out with him. Albert Berry was also involved. Dangelo and Berry were able to continue, but Neidert’s night was over.
Lapped traffic continued to play a role in this race as Christopher Clanton intentionally blocked and held up the leader, Jennifer Kosten. Not only did he block, but he also brake-checked a time or two. There is no rule about lapped cars moving over for the leaders in iRacing, but there should be, and Christopher Clanton should be suspended for his actions.
Kosten’s patience wore thin on the last lap of the race and she began to apply the bumper to Clanton. Clanton brake-checked again in turn four. Kosten went to the apron to hold off Davis and avoid crashing with Clanton. Clanton drove low and pushed Kosten into the grass. Kosten spun but still crossed the start-finish line in the lead, winning the race in a wild finish. It was Kosten’s first iRacing Late Model victory. Elliot Davis second, less then two-tenths of a second behind Kosten. Alber Berry was third, followed by Cleber Camilo Gomes and Anthony Stevens.
Next week, the Late Model series will head south again for another race at Langley Speedway. This four-tenths-mile oval is very wide and almost flat. There’s only one racing line, but if you make a mistake there is a lot of room to recover. Langley Speedway is another track that once existed in real life, but now only exists in the iRacing world.
In an update that was performed today, iRacing released Auto Club Speedway and it is now available for purchase. You didn’t think they were just going to give it to you did you? I know it’s Christmas, but this is iRacing we’re talking about here.
Auto Club Speedway, formerly known as California Speedway, is a two-mile, low-banked, D-shaped oval located in Fontana, California. The track was first opened in 1996.
With this track you get several different configurations.
Day and night versions of the two-mile oval.
A 2.8 mile road course that uses parts of the oval.
A 2.36 mile road course which also uses parts of the oval.
An interior 1.45 mile road coarse.
With the inclusion of this NASCAR cookie cutter track, iRacers can now own a laser-scanned version of every track on the current NASCAR Sprint Cup schedule. Now if only they would add some tracks on the WoO and Lucas Oil Late Model schedules.
There is no shortage of racers on iRacing. I’ve never seen fewer than 1200 racers online at any time, including 3:00 am.
You can’t wreck people with impunity in iRacing. You will pay a price for any contact, spin, or off-course excursion. Clean racing is mandatory if you want to be successful.
It’s easy to set up a league in iRacing, and their system keeps track of all the points, and provides a league page with schedule and calendar.
Setups are easy to find for iRacing.
There is an abundance of resources available on the iRacing website as well as third party sites that include FAQs, tutorials, setup files, and more.
iRacing creates each race track using proprietary laser mapping technology to replicate the tracks with millimeter precision.
iRacing uses tire construction and physical properties to simulate a real tire’s response.
iRacing has full “shop access” to every vehicle modeled in the iRacing service to calculate physical and inertia parameters of individual parts.Vehicles are either laser scanned, or design CAD data is used to recreate the visual and physical properties of each car. For aerodynamics data, more recent additions have used computational fluid dynamics to calculate the aerodynamic properties of the cars more accurately.
With iRacing, I don’t have to download any mods or add-ons. I download one client application and that is updated every 12 weeks.
I don’t have to worry about providing or finding servers on which to play the game.
iRacing keeps all my statistics and makes them available to export as CSV files.
In summary, iRacing makes multiplayer racing very easy, convenient, and fun while providing the most accurate, precise simulation available.
Cons
It costs money to race on iRacing — anywhere from $7.50 to $12.00 a month, depending on the size of the package you buy. You get a good set of tracks and cars with that package, but if you want additional tracks or cars, you can expect to pay a one time licensing fee for each one ranging from $5.00 to $14.95. However, there are plenty of promo codes available for iRacing. If you’re interested, you can check for the latest promo codes here.
There is no dirt in iRacing. Dirt tracks generally have more character than asphalt tracks, and the racing is different of course. If and when iRacing does add dirt, you can bet they’ll do it right.
If you can think of other pros or cons of iRacing, leave a reply below.