iRacing's 2020 Season 1 build is packed with new features, including an AI soft launch, new track, version 7 tires on more cars, plus a lot more. Here are some highlights: The Skip Barber Formula 2000 (aka the Skippy) has been rebuilt from the ground up. (Yes it's a road car but a very popular one). Lernerville Speedway (Bad news for the wall riders). NTMv7 Tires … [Read more...] about iRacing 2020 Season 1 Oval Release Notes Highlights with Commentary
iracing artificial intelligence
iRacing Confirms AI Soft Launch in 2020 Season 1 Build
iRacing staff has confirmed that a limited, beta version of iRacing AI will be included in the 2020 Season 1 build to be released on Tuesday, December 3. The build will include just one car and seven tracks. Beginning tomorrow, iRacers will be able to beta test iRacing AI against computer controlled, highly adjustable drivers in two different ways - in championship seasons … [Read more...] about iRacing Confirms AI Soft Launch in 2020 Season 1 Build
iRacing AI and Damage Model Update
There was a brief progress update on iRacing's artificial intelligence and damage modeling posted today in the official iRacing Forums. iRacing president and CFO Tony Gardner had this to say: AI will not be in this build [2019 Season 2] but we realistically expect it will release this year. We want it to be robust and be proud of it when we release it. Just so much to refine … [Read more...] about iRacing AI and Damage Model Update
iRacing Development Update from Tony Gardner
Tony Gardner posted another iRacing development update this afternoon for those who are curious about what is next in regard to development. I'll include some of the highlights here. New graphical and physical damage model. This should be released this year but no promises. Let's hope the crashes get at least a little more realistic, especially in the winged sprint … [Read more...] about iRacing Development Update from Tony Gardner
