Here’s a video in which Billy Strange details his first impressions of iRacing AI. The good thing about Billy’s reviews is that he isn’t an iRacing fan boy. If iRacing has something wrong, he’s not afraid to be critical to whatever degree he feels necessary. In the past, Billy has been highly critical of iRacing’s modeling of the Dirt Winged Sprint Car. In this iRacing AI video review, Billy is mostly positive, saying that AI “…is a positive move for the service.” On the other hand, he is highly critical (and rightly so) of those criticizing iRacing AI.
iracing ai
iRacing 2020 Season 1 Oval Release Notes Highlights with Commentary
iRacing’s 2020 Season 1 build is packed with new features, including an AI soft launch, new track, version 7 tires on more cars, plus a lot more. Here are some highlights:
- The Skip Barber Formula 2000 (aka the Skippy) has been rebuilt from the ground up. (Yes it’s a road car but a very popular one).
- Lernerville Speedway (Bad news for the wall riders).
- NTMv7 Tires added to additional vehicles
- AI Races – soft launch
- New Damage Model added to Dallara F3
- Incident and Penalty Updates (Bad news for the chowder heads).
- iRacing BETA Interface enhancement
iRacing Beta Interface
Overall
- Major quality updates on the iRacing beta interface haven been completed. The top menu bar has been compressed. The sidebar menu is collapsible.
- A light theme has been added, and is now the default theme for the interface. [Editorial Comment: Many years of extensive studies have proven beyond any doubt that it is easier to read text on a monitor (and on paper) when the text is dark and the background is very light. It’s a good move to switch the interface to a light theme, yet give members a choice if they want to ruin their eyes on that black background].
- Connectivity has been improved.
- Cookies are now properly created and used.
AI Racing Soft Launch
- AI racing is available through the iRacing beta interface. This soft launch is a public beta test of iRacing AI. Members will be able to provide feedback to iRacing staff. If you want to try iRacing AI, open the beta interface, click ‘Go Racing,’ then ‘AI Races.’
- You can jump in and run a single race or create your own season. You can create a customized roster of up to 60 competitors. Randomly generated rosters are available for a quick start.
- AI is currently only available on the Porsche 911 GT3 and seven road courses.
Hosted Racing
- Lap count is now shown on the race summary page.
- You can now add admins to your hosted races in the beta user interface.
- Do not count caution laps. With this option enabled, laps completed under caution will not be counted. This can only be enabled if automatic full course yellows are also enabled. This will also apply to heat races.
- Create a race has been reworked for speed and stability.
Unfortunately, iRacing has failed again to fix the GWC bug in heat racing events. This is disappointing.
The iRacing Simulation
Windows 7 SP1
Microsoft will end support for Windows 7 on January 14, 2020 and iRacing will no longer support accessing the member site or running the simulation on Windows 7.
Version Seven Tires
The new tire model will be available on the following oval vehicles:
- Legends Ford ’34 Coup (ALL)
- NASCAR Gander Outdoors Chevrolet Silverado
- NASCAR Gander Outdoors Toyota Tundra
- NASCAR Monster Energy Cup Chevrolet Camaro ZL1 – 2018
- NASCAR Monster Energy Cup Ford Mustang
- NASCAR Monster Energy Cup Toyota Camry
- NASCAR Truck Series Chevrolet Silverado – 2013
- Street Stock
- [Archive] NASCAR Cup Chevrolet SS
- [Archive] NASCAR Cup Ford Fusion
- [Archive] NASCAR Nationwide Chevrolet Impala – 2011
- [Archive] NASCAR Sprint Cup Chevrolet Impala COT – 2013
Incidents
- Drivers can be penalized for exceeding a set number of racing incidents. Incident information can now be viewed in the F1 black box.
- All penalties on dirt ovals will be applied post-race.
Cautions
Full course cautions where caution laps do not count has been added to the iRacing simulation.
According to iRacing, the field ordering is determined at the instant the caution flag is thrown. There is no racing back to the caution. The ‘goal’ is the roll back scoring to the last completed green flag lap. I’m not sure if this is merely a ‘goal’ or if it has already been implemented in this build. Further: The leader and all the other cars are reordered according to their most recent order crossing the start/finish line. It starts to sound complicated, but those who have been to many short track races understand exactly how this works.
Cars
Dirt Sprint Cars (all)
The aerodynamic downforce and front tire tread patterns have been adjusted.
Legends Ford ’34 Coupe
- These cars now roll on new tire model version seven.
- The shocks have been updated to more recent specifications.
- The setups have been updated. [Old setups probably won’t work with these cars].
NASCAR Gander Outdoors Chevrolet Silverado and Toyota Tundra
- These trucks now roll on new tire model version seven.
- Hood and nose damage have been adjusted.
- Aerodynamics have been adjusted.
- The setups have been updated. [Old setups probably won’t work with these trucks].
NASCAR K&N Pro Chevrolet Impala
- Version seven tire parameters have been adjusted.
- Nose and hood damage has been adjusted.
- Aerodynamics have been adjusted.
- The setups have been updated.
NASCAR Monster Energy Cup Chevrolet Camaro ZL1 – 2018, Ford Mustang, and Toyota Camry
- These cars now roll on new tire model version seven.
- Nose and hood damage has been adjusted.
- Aerodynamics have been adjusted.
- The setups have been updated.
Street Stock
- These cars now roll on new tire model version seven.
- The setups have been updated.
Tracks
Lernerville Speedway
Lernerville Speedway is now available. This is one of the most popular dirt ovals in America and is loved by many racers and fans. Lernerville Speedway is a four tenths mile clay oval in Saver, Pennsylvania. The track first opened in 1967.
iRacing Confirms AI Soft Launch in 2020 Season 1 Build
iRacing staff has confirmed that a limited, beta version of iRacing AI will be included in the 2020 Season 1 build to be released on Tuesday, December 3. The build will include just one car and seven tracks.
Beginning tomorrow, iRacers will be able to beta test iRacing AI against computer controlled, highly adjustable drivers in two different ways – in championship seasons or in single race events. iRacing’s Artificial Intelligence will be a work in progress for some time. The introductory soft launch in the 2020 Season 1 release will be open to all iRacing members, and will feature the Porsche 911 GT3 Cup car and seven road courses, yet to be named. iRacing plans to launch AI for NASCAR Cup cars and more tracks in the future.
iRacing members will be able to create their own rosters of highly customizable drivers with differing skill levels, aggressiveness, reflexes, pitting ability, etc.
iRacing is touting their computer drives as “the most intelligent AI you’ve ever faced.” Individual AI drivers are adjustable as well as the overall skill spread of the AI field.
Full release notes are coming later. Be sure to check back here for the oval release notes and OSR commentary.
iRacing AI and Damage Model Update
There was a brief progress update on iRacing’s artificial intelligence and damage modeling posted today in the official iRacing Forums. iRacing president and CFO Tony Gardner had this to say:
AI will not be in this build [2019 Season 2] but we realistically expect it will release this year. We want it to be robust and be proud of it when we release it. Just so much to refine when addressing all the things that happen on track, close racing, starts, pits, race control etc. All those details are what makes it good or not. We are making great progress. There are some very nice options on skill settings, building seasons etc.
Same thing with the damage model. It will not be in this build but we expect this year we will release it. Likely in the back half of the year. We expect it to be better than our current damage model in every way. We will make a separate update post about it today in the forums.
This is disappointing news for those of us who have been looking forward to racing against AI. I don’t think AI will ever supersede racing against real world competitors, but it will be a great practice tool and should have many uses. So we continue to wait until later this year.
On the other hand, the glimmer of hope that we can take away from this post is that there is a better chance that we will see the New Tire Model version 7, aka NTMv7, roll out on some cars in this build.
Useless Practice
I recently realized that I had fallen into a bit of a dilemma. I spent so much time in test sessions making setups, testing other setups, that my actual racing skills became atrocious. I was spending hours upon hours and thousands upon thousands of laps in test sessions working with setups for six or eight different cars. After entering a couple of races I realized quickly that this wasn’t going to work. Everybody knows I can build a great setup, and I know I can turn a pretty fast lap sometimes. I also know that I could not place in the top five in a race. The first thing I had to do was narrow down and focus more on cars that I really enjoy (Dirt Late Models and the occasional UMP Modified). Second, I had to get on the track with other cars. So I have been doing that. So you can see how I fell into what I call the “setup testing quagmire.”
Quagmire – a situation from which extrication is very difficult: a quagmire of financial indebtedness. Synonyms: predicament, dilemma, quandary, scrape, jam.
I see a lot of people in the “practice quagmire.” It’s pretty much the same thing. You have people in practice sessions hitting that fast lap, but you rarely (or never) see the guy in an actual race. Of course you do have to practice. If you want to be proficient in any endeavor, practice is a necessity. If you’re like me, a LOT of practice is a necessity. Also, similar to other endeavors, there are some guys on iRacing who have an innate ability for racing simulations and don’t need as much practice. I’m not one of those. I need a lot of practice, but now I’m careful that I don’t fall into another quagmire.
Why are you practicing?
Are you chasing some hot lap you saw somewhere in another session? That’s not what practice is for. Focus on turning smooth, consistent, clean laps. If the car is doing something funny in the corners you’re probably overdriving it. Slow down in the corners until the car stays straight and smooth and your lap times will improve more often than not.
Most drivers would say that they are practicing for some race or to improve in a certain car or on a certain track. Then why is it that I see so many piles of wrecked cars in practice sessions? That’s not practice. You don’t see that in real race practices. If you did, there wouldn’t be any cars left to race. Yes, it’s “just practice” but if you want to be an idiot go run a hosted demolition derby and have fun.
Then you have a few guys running two or three lap runs over and over. Okay, so you’re practicing with your qualifying setup. But you’re not really practicing and everybody knows it. You’re trying to compensate for the paucity of your penis by turning a faster lap than anyone else. You’re not fooling anyone. Qualifying practice is done in test sessions where there are no other cars on the track, as it is in actual qualifying. So if you’re practicing for a race, actually practice for a race.
One thing about practice is, you get infinite fast repairs. This isn’t like most races on iRacing. So in practice it doesn’t matter. You can go around and bang into walls and wreck other cars and crash and burn and die. Or, you drive the car so hard trying to get that magic lap that you wear out your junk in 6 laps. That’s not really race practice either. In races you have to survive. So I ask again: Why are you practicing?
My approach to practice.
- If I’m going to make a setup, I go in a test session and get that done. I get a lot of good laps and a good feel for the car, and I should learn more about setting up the car. If I already have a setup, I go in a test session and run about ten laps to warm up. You can run 8 or 20, just don’t wear yourself out in the test session before you get to the actual practice session.
- Then I join a Time Trial Session on iRacing. This, in my opinion, is absolutely the best way to do your initial practice laps. If you’re not familiar with Time Trials, they are 30 minute sessions. The objective is to complete ten clean laps as quickly as possible. Back in the olden days we always called this a Quick X. When I say clean laps, they have to be 100% clean. Even a 0x nullifies your run and you start all over at lap one with ten to go. This scenario forces your mindset into a zone. You know that you must run clean laps and you must be smooth and fast. It’s called discipline. It will get your mind right. In addition to the great disciplined practice, you also earn TTRating and points. Yes, there is a Time Trial competition on iRacing. You can find your results under Series Stats on the Time Trial tabs.
- After I run as many Time Trials as I feel like running, I join an official practice session and try to find other people who are actually practicing and get better with other cars on the track. I don’t spend a lot of time in this because, honestly, it’s hard to find enough people who are actually practicing for a race. After that I go racing.
Time trials are often overlooked on iRacing, but I think they are one of the best things going. I also use them for A/B testing setups. If I have two or more setups that I feel are pretty good, I’ll run a TT in each of them. iRacing gives me a ten lap average time and that really tells me a lot about which setup performs best over a ten lap run.
In the near future, I think I would substitute practicing with the iRacing AI drivers for step 3 above, and skip the official practice sessions. It just depends on how good the AI drivers are and how iRacing has it configured.
So, practice, but don’t fall into a quagmire. Keep your practices serious and use them to run normal race laps. That’s the way to improve. Best of luck. Giggity.