iRacing 2019 Season 2 Release Notes Highlights

iRacing UpdateSeason 2 brings us some interesting changes and updates. League admins and owners should be very happy with some of the updates in this release! Here are the highlights from the iRacing 2019 Season 2 release notes.

iRacing Beta User Interface
  • Vehicle damage is now optional for hosted sessions created within the iRacing beta user interface. You can toggle damage ON (the default setting) or OFF. With damage off, the cars in the session are indestructible. There will be no damage from collisions of any kind and car performance will not be adjusted for any damage that would normally result from an impact. All iRacing official series or any other non-user created events, vehicle damage will remain ON. The no-damage feature is for hosted events and test sessions only.
  • For all table views, you can now sort the table by clicking the header in a column. These sort values will be saved when leaving the screen and when exiting the application.
League Seasons
  • League seasons can now be configured to drop races. This is especially valuable for leagues since the Dan Lisa scoring system is broken in terms of the way it handles consolation races.
  • League seasons can now be edited to change the season name, the point system, or the number of races to count (i.e. number of dropped races). Changes to the season only apply to the races run after the change was made.
  • A new point system has been added as an option, called “Dirt.” This option corresponds to the 2019 USAC non-Silver Crown point system. The USAC system is shown below.

Competition points are based on finishing position in the feature event. In addition, three (3) competition points are awarded to the fastest qualifier, and three (3) competition points are awarded to the leader of the most race laps (most recent lap leader breaks a tie). Participants utilizing a “Provisional Starting Option” will earn Feature Race points.

Qualifying Heat Races Consolation Races Feature Race
1st --- 6
1st --- 8
1st --- 4
1st --- 70
2nd --- 5
2nd --- 7
2nd --- 3
2nd --- 67
3rd --- 4
3rd --- 6
3rd --- 2
3rd --- 64
4th --- 3
4th --- 5
4th --- 1
4th --- 61
5th --- 2
5th --- 4*
5th --- 1*
5th --- 58
6th --- 1
6th --- 3*
6th --- 1*
6th --- 55
7th --- 2*
7th --- 1*
7th --- 52
8th --- 1*
8th --- 1*
8th --- 49


9th --- 46


10th -- 43


11th -- 41


12th -- 39


13th -- 37


14th -- 35


15th -- 33


16th -- 31


17th -- 29


18th -- 27


19th -- 25


20th -- 23


Balance of field: 23 points each
  1. *These points are only awarded to entries finishing 5th on back in a Heat Race and transferring directly to the
    Main-Event.
  2. Participants earning Heat Race points will not be eligible for Semi-Feature points.
  3. Entries utilizing a “Provisional Starting Option” will earn Feature Race points but will forfeit semi feature points.
  4. When applicable entries utilizing a “Race Organizer Option” will not earn Feature Race points but will retain any
    points previously earned during the race meeting.
  5. All licensed car entrants and drivers will receive ten (10) points if not transferring to the feature event.

For anyone reading this who has little or no league owner/admin experience, all of these league improvements are a very big deal!

League Heat Race Results

For League Heat Races, the ‘Points’ column now reflects the points earned in the heat race segment. A new column called ‘Agg Points’ has been added. This column displays the total points accumulated from the first segment to the current segment.

Engine Model

iRacing has added an engine cylinder torque model. This will cause some cars to stall at very low RPMs (below idle rpm). The anti-stall aid should be disabled to experience this action.

New Tire Model Version 7

The New Tire Model Version 7 (NTMv7) will roll out during 2019 Season 2 beginning with the Skip Barber Formula 2000, aka the Skippy. If you want to try this tire model this season you will have to do some testing in the Skippy. This tire model has significant enhancements in rubber compound and tire carcass dynamics. The tire model should be on every vehicle soon®.

League Racing
  • League Heat Races cond now earn championship points.
  • The Feature Race, or Main, is allocated points based on the season’s selected point system.
  • Qualifying, Heats, and Consolation Races can be allocated points if properly configured and the point system is not set to ‘None.’
  • Points schedules and rules for Qualifying, Heats, and Consolation Races are based on USAC’s 2019 points schedules for non-Silver Crown races. See the points table above for details.
  • Stacked consolation races only allocate points to the final consolation race.
iRacing Dirt

Reduction to tire grip on dirt surfaces as the hardpan is approached has been amplified.

Admin Commands

iRacing has added a new Admin command, ‘!trackstate’. A session admin can now view and change the track state for the next session. Example: An admin can view the track state near the end of practice and change the track state for the next session, if so desired. This is a great addition. I can see using this to simulate some track re-prep before the feature.

Dirt Late Model (All)
  • The front packer adjustment increments have been changed from 1/4 inch to 1/16 inch.
  • Minimum damping is enforced while in the garage. Damper (shock) adjustments will no longer influence static heights and weights.
  • Default setups have been updated. Custom setups may have to be adjusted.
Dirt Midget
  • Minimum damping is enforced while in the garage. Damper (shock) adjustments will no longer influence static heights and weights.
  • Default setups have been updated. Custom setups will probably have to be adjusted.
Dirt Sprint Car (All)
  • Minimum damping is enforced while in the garage. Damper (shock) adjustments will no longer influence static heights and weights.
  • Default setups have been updated. Custom setups will probably have to be adjusted.
Dirt UMP Modified
  • Minimum damping is enforced while in the garage. Damper (shock) adjustments will no longer influence static heights and weights.
  • Default setups have been updated. Custom setups may have to be adjusted.
Super Late Model (Asphalt)

This car needs some serious updates. Let’s hope it becomes a race-worthy vehicle again. iRacing has made the following changes to the SLM:

  • New aerodynamic information has been applied.
  • Brakes have been updated.
  • Small front-end geometry tuning.
  • Three inch ride heights are now legal.

From that, it sounds like the iRacing Asphalt Super Late Model is probably dead until there is a major overhaul.

Charlotte Motor Speedway

Numerous additional track configurations have been added, including:

  • The full NASCAR Oval has been updated.
  • Roval Long
  • Legends Oval updated
  • Legends Road Course Short – .72 mile
  • Legends Road Course Medium – 1.25 miles
  • Legends Road Course Long – 1.5 miles

That’s about it for most of the updates. League owners and admins should be pretty happy with the much-needed attention to iRacing league systems.

iRacing Dirt 2019 Season 2 Update

Steve Reis, iRacing Vehicle Dynamics Engineer
Steve Reis, iRacing Senior Vehicle Dynamics Engineer

iRacing Senior Vehicle Dynamics Engineer Steve Reis provided an update for iRacing Dirt changes coming in the 2019 Season 2 build. Reis says that uncounted caution laps are coming. I’ll have to take his word for it. I think he believes it. I’m not sure if I do. Anyway, here is all of the information that Steve provided.

  • The non-wing sprint cars will both have their cockpit shock adjusters re-enabled.
  • The “damper adjustments no longer influencing heights and weights while the car is sitting in the garage” has been applied to all of the sprint cars, midget, late models, and modified. It has a fairly large impact on the sprints and midget, and much less so on the late models and modified. Expect your old setups to need some height/corner weight adjustments to pass tech, especially in the sprints and midget.
  • There has been no major development on dirt tire wear. I’d expect it will happen once V7 is fully up and running on the asphalt side of things.
  • Caution laps not counting is still a work in progress. It will happen eventually!
  • Outside pits is not something we are currently pursuing.
  • I’d expect the tire/track interaction update to go out at this point. As Tyler Hudson mentioned, it’s a fairly substantial change in grip, feel, and lap time between the tacky and the slick.

iRacing AI and Damage Model Update

iRacing President Tony Gardner
iRacing President Tony Gardner

There was a brief progress update on iRacing’s artificial intelligence and damage modeling posted today in the official iRacing Forums. iRacing president and CFO Tony Gardner had this to say:

AI will not be in this build [2019 Season 2] but we realistically expect it will release this year. We want it to be robust and be proud of it when we release it. Just so much to refine when addressing all the things that happen on track, close racing, starts, pits, race control etc. All those details are what makes it good or not. We are making great progress. There are some very nice options on skill settings, building seasons etc.

Same thing with the damage model. It will not be in this build but we expect this year we will release it. Likely in the back half of the year. We expect it to be better than our current damage model in every way. We will make a separate update post about it today in the forums.

This is disappointing news for those of us who have been looking forward to racing against AI. I don’t think AI will ever supersede racing against real world competitors, but it will be a great practice tool and should have many uses. So we continue to wait until later this year.

On the other hand, the glimmer of hope that we can take away from this post is that there is a better chance that we will see the New Tire Model version 7, aka NTMv7,  roll out on some cars in this build.