iRacing Dirt Update

iRacing Dirt Late ModelThis is just a quick post regarding some iRacing dirt news I saw today in the official iRacing forum. The word from iRacing has been that there will be three versions of the Dirt Late Model, each with different horsepower. Some members were wondering if they would have to buy all three versions as separate carss, or if the three versions would be a single car purchase.

The good news is, you will get all three of the iRacing Dirt Late Model versions with a single car purchase. Tony Gardner answered this question and had some other good news.

We are likely to have three different versions of the dirt late model. However all three will be for the price of one car, really just mainly three different engines/HP. Additionally we will probably only pick one for the official series at least to start. I was just actually watching Steve and Dave K drive the dirt late Model at Eldora on a local build. Still a ways to go but looking good!

We also will have other dirt cars as discussed. For example a dirt street stock and messing with a dirt legends car as another possibility. Those one or two cars would be free and provided with the base package.

So there you have it. One purchase for the three Dirt Late Model cars, plus a free Street Stock and Legends Car, just like on the asphalt side.

These good news tidbits keep the fire of excitement for iRacing dirt stoked. I’m really looking forward to it as I know many of you are. The latest rumor is 2016 Season 4 (September) or possibly 2017 Season 1 (December). This stems from a tweet by Eldora Speedway.

Coming to this fall

You can see the Tweet and comments at https://twitter.com/eldoraspeedway/status/764148080090439680.

iRacing To Add Dirt Racing

iRacing Dirt ConfirmedOn the heels of the abject failure of the Big Ant Studios Kickstarter campaign for a new Dirt Track Racing game, iRacing has announced that dirt racing will be added to their advanced racing simulation which now features dynamic racing surfaces. iRacing’s Executive Vice President, Steve Myers, is confident that it will be launched at some point in 2016.

According to Myers, the development of dirt cars and dirt tracks is the next logical step following the advent of dynamic track surfaces which iRacing introduced last year. The asphalt and concrete tracks in iRacing evolve during the races based on the rubber laid down on the track as well as temperature changes and weather conditions.

The next natural step was to develop a dirt surface model and dirt race cars.  – Steve Myers

iRacing is working closely with Clint Bowyer Racing and the University of Northwestern Ohio (UNOH) to make dirt racing tracks that closely match the quality and fidelity of their paved tracks. The first car scanned for iRacing dirt is Clint Bowyer Racing’s Dirt Late Model.

Although iRacing is not perfect, they do go to extraordinary lengths to produce cars and tracks that accurately simulate real racing. From short oval stock cars to NASCAR, to road racing all the way up to the Formula 1 level, iRacing is the undisputed leader in simulated racing. This is great news for dirt racing fans, and all of those sim racers who have been longing for an accurate, up-to-date dirt racing simulation.

Big Ant Drives for Dirt Track Racing Simulation

Ratbag Games Logo
Ratbag Logo

If you have been around the sim racing community for at least ten years, you are most likely familiar with Ratbag Gamesan Australian company that released several dirt track racing simulations and games for the PC, PlayStation 2, and Xbox.

Ratbag Games, initially known as Emergent Games, was founded in Adelaide, Australia in 1993. Their first title, released in 1996, was a futuristic arcade racing game called Powerslide. They utilized their own highly advanced rendering system (for its time) called the Difference Engine, that allowed up to 300,000 polygons on the screen at once.

Before Ratbag was acquired by Midway Gamesthe company released a total of nine racing games, and became type cast as a racing game and simulation developer. The games released were:

  • Powerslide – Windows
  • Dirt Track Racing – Windows
  • Dirt Track Racing: Sprint Cars – Windows
  • Dirt Track Racing 2 – Windows
  • Leadfoot – Windows
  • Holden Dirt Track Racing Australia – Windows
  • World of Outlaws: Sprint Cars 2002 – PS2
  • Saturday Night Speedway – PS2, Windows
  • The Dukes of Hazzard: Return of the General Lee – PS2, Xbox

Midway games acquired Ratbag in August of 2005, then promptly closed the Ratbag operation in December, putting about 75 people out of work with little notice. Krome Studios hired many of the Ratbag Games staff and established Krome Studios Adelaide. Krome Studios never attempted to create any type of racing game or simulation. Ratbag was dead.

Dirt Track Racing 2 continued to be used in online multiplayer league racing despite its quirky bugs and ten player limit until at least 2014, however the community is tiny. It seems ten slots is about all that’s needed, as that is about how many were still playing the game at that time.  Gamespy drove the final nail in the Dirt Track Racing 2 coffin May 31, 2014 when they took their multiplayer matchmaking/browser server offline. DTR2 was dead.

I’ve played Dirt Track Racing 2 as recently as 2014. While it was a great dirt racing simulation for its time, it did have some bugs that never got patched despite the fact that Ratbag remained in operation for two years after its release.

The Difference Engine was considered great at that time, and maybe it was, but NASCAR Racing 2003 Season came out during the same year and had better physics and better graphics. The graphics never looked very realistic in the Ratbag titles, and the physics felt like you were driving on asphalt. There was no power sliding, even in the Late Models. You lost too much momentum. It was pretty much an asphalt driving experience.

Fast forward to today. Big Ant Studios with Ratbag’s Mark Bracken as Executive Vice President is looking to fund a new Dirt Track Racing game using a Kickstarter campaign. The project will only be funded if they raise at least $266,000. As of this writing, half of the time has elapsed and the pledges stand at only $52,278.

But hold on just a minute. First of all, Mark Bracken was a marketing guy at Ratbag, not a game developer. His official title was Vice President of Marketing and Business Development, which is a fancy name for a salesman.

Then we see TeamVLR listed as a consultant. Seriously? Is this supposed to impress me? TeamVLR is a guy who ran a Dirt Track Racing 2 league for a few years. There’s nothing wrong with that, but he has no game development experience. It’s starting to sound a lot like name dropping. Ratbag. TeamVLR. DirtWorks Designs.

Okay hold on just another minute. DirtWorks Designs does get my attention. That’s a name I recognize as the leading developer of mods for various dirt racing simulations, primarily rFactor. I really liked the DWD Stocks and Super Stocks. This is a plus.

As you read the details of the project, the $266,000 only covers a base package that does not include any other chassis, and, most importantly, will not support online multiplayer racing. To get the good stuff, Bracken is looking to raise $830,000. I thought $266,000 was ambitious for a 30 day campaign, but $830,000 is nothing short of ridiculous. Anybody can look at the numbers and see that. They’ve raised 50k in 15 days. There is no way in hell they’re going to raise almost 800k in 15 days.

Now that I’ve said that and it’s settled, I will say this: If Big Ant Studios somehow gets close to the $830,000 mark, I’ll contribute enough to make it happen. But it’s just not going to happen. This Kickstarter campaign is DOA.