OSR League Update for August 2, 2017

League News

All OSR League races will run under Tournament sessions until further notice.

Congratulations to Last Week’s Winners

  • Modifieds – Coty A. Miller
  • Late Model Stock Cars – Coty A. Miller
  • Pro Late Models – Stephen Spies
  • Street Stocks – Matthew T. Miller
  • 360 Sprint Cars – Robert Kerstetter2
  • 410 Sprint Cars – Phil Stull

Coming Up: Week 9

  • Modifieds at Five Flags Speedway (Late Afternoon) – [wpfilebase tag=file id=2612 tpl=filebrowser /]
  • Late Model Stocks at Lanier National Speedway (Night) – [wpfilebase tag=file id=2611 tpl=filebrowser /]
  • Pro Late Models at Eldora Speedway – Soon
  • Street Stocks at Eldora Speedway – [wpfilebase tag=file id=2542 tpl=filebrowser /]
  • 360 Sprints at Williams Grove Speedway – [wpfilebase tag=file id=2609 tpl=filebrowser /]
  • 410 Sprints at Eldora Speedway – [wpfilebase tag=file id=2540 tpl=filebrowser /]

OSR League Update for June 26, 2017

League News

We will begin testing a new rule this weekend, as follows: When a yellow flag comes out, the first car that is one or more laps down will be waved around the pace car. If that car is not in the pace line, no wave around will be given. All other cars that are one or more laps down will be given an EOL. Over aggressive driving by those who are one or more laps down will be penalized. The penalty may be assessed the following week after replay review. We will test to see how well it works.

The OSR Super Late Model Series is on hold until iRacing fixes the car. That means we will not be racing the Supers for the rest of the season, at least. The OSR Limited Late Model Series may be discontinued in the coming weeks. We will run at least one more race in the LLM series this Saturday night. Here’s the schedule for this weekend:

  • Friday Night – 360s and 410s (no changes)
  • Saturday Night – Limited Late Models at 9:00 pm eastern
  • Sunday Night – Street Stocks at 7:30, Pro Late Models at 9:00 pm eastern

Any driver from the Super Late Model Series is welcome to join the Pro Late Models or any other OSR League. Either apply for the league you want to join or find me in Discord and I’ll send you an invitation.

Congratulations to Last Week’s Winners

  • 360 Sprints – Cody Olsen
  • 410 Sprints – Zak Rounds
  • Street Stocks – Cody Olsen
  • Limited Late Models – Dan Collinsworth
  • Pro Late Models – Zak Rounds
  • Super Late Models – Zak Rounds

Coming Up

  • 360 Sprints at Volusia Speedway – [wpfilebase tag=file id=2504 tpl=filebrowser /]
  • 410 Sprints at Williams Grove Speedway – [wpfilebase tag=file id=2506 tpl=filebrowser /]
  • Street Stocks at Williams Grove Speedway – [wpfilebase tag=file id=2509 tpl=filebrowser /]
  • Limited Late Models at Williams Grove Speedway – [wpfilebase tag=file id=2510 tpl=filebrowser /]
  • Pro Late Models at Williams Grove Speedway – [wpfilebase tag=file id=2515 tpl=filebrowser /]

OSR League Update for June 13, 2017

League News

Thanks to the generosity of a couple of league members, we are now back to running heat races in all series.

Congratulations to Last Week’s Feature Winners

  • 360 Sprint Cars – Cody Olsen
  • 410 Sprint Cars – Zak Rounds
  • Limited Late Models – Dan Collinsworth
  • Pro Late Models – Cody Olsen
  • Street Stocks – Cody Olsen
  • Super Late Models – Zak Rounds

Coming Up

  • 360 Sprints – [wpfilebase tag=file id=2449 tpl=filebrowser /]
  • 410 Sprints – [wpfilebase tag=file id=2457 tpl=filebrowser /]
  • Limited Late Models – [wpfilebase tag=file id=2453 tpl=filebrowser /]
  • Pro Late Models – [wpfilebase tag=file id=2454 tpl=filebrowser /]
  • Street Stocks – [wpfilebase tag=file id=2459 tpl=filebrowser /]
  • Super Late Models – [wpfilebase tag=file id=2452 tpl=filebrowser /]

OSR League Update for May 21, 2017

Old School Racing Motorsports 360 Sprint Feature Race - May 19, 2017
Ron Collinsworth and William Trevathan do battle during the Old School Racing Motorsports 360 Sprint Feature Race – May 19, 2017.

Congratulations to Last Week’s Feature Winners

  • Street Stocks – Jeff Vance
  • Limited Late Models – Zachery Dresslaer
  • 360 Sprint Cars – Ray Farlow
  • 410 Sprint Cars – Ray Farlow
  • Pro Late Models – Zak Rounds
  • Super Late Models – Dustin Beck

Penalties

Donald Martin2 was removed from the league for blaming before reviewing replay and retaliatory driving.

Coming Up

This week we close out our first season racing as a dirt league. We will return to the toughest dirt track currently on iRacing, Williams Grove Speedway. See the league schedule for more details.

Also this week, the JSRL Outlaws will be joining us on Friday night for the Sprint Car races. Get in early and qualify well to make the 360 and 410 a-mains.

Point Leaders

Heading into the final week, here are the point leaders in each division.

Street Stocks

Pos Driver Ht Wins Ht Pts B-Mn Wins B-Mn Pts A-Mn Wins A-Mn Pts Avg Start* Avg Finish* Total Pts
1 Dan Collinsworth 0 6 0 0 0 34 6 3 40
2 Jeff Vance 1 8 0 0 1 26 4 5 34
3 Cody Olsen 1 7 0 0 0 20 4 6 27
4 Ron Collinsworth 0 7 0 0 0 20 5 6 27
5 Lyle Dietrich2 1 5 0 0 1 20 2 1 25

 

Limited Late Models

Pos Driver Ht Wins Ht Pts B-Mn Wins B-Mn Pts A-Mn Wins A-Mn Pts Avg Start* Avg Finish* Total Pts
1 Dan Collinsworth 0 7 0 0 1 36 4 2 43
2 Jeff Kendrick 1 8 0 0 0 28 4 4 36
3 Ron Collinsworth 0 7 0 0 0 26 4 5 33
4 Zachery Dresslaer 1 5 0 0 1 20 2 1 25
5 Zak Rounds 1 5 0 0 0 18 1 2 23

 

360 Sprint Cars

Pos Driver Ht Wins Ht Pts B-Mn Wins B-Mn Pts A-Mn Wins A-Mn Pts Avg Start* Avg Finish* Total Pts
1 Bruce Jones2 3 18 0 0 2 70 5 2 88
2 Cody Olsen 3 19 0 0 0 52 3 7 71
3 Sonnie G Tucker 2 14 0 0 0 50 3 3 64
4 Ray Farlow 1 15 0 0 1 46 7 6 61
5 Kent Stephens 2 10 0 0 1 38 2 2 48

 

410 Sprints

Pos Driver Ht Wins Ht Pts B-Mn Wins B-Mn Pts A-Mn Wins A-Mn Pts Avg Start* Avg Finish* Total Pts
1 Ray Farlow 1 16 0 0 1 70 8 4 86
2 Cody Olsen 2 14 0 0 1 54 4 2 68
3 Sonnie G Tucker 1 10 0 0 1 54 9 6 64
4 Bruce Jones2 1 15 0 0 0 36 8 7 51
5 Zak Rounds 1 16 0 0 0 32 5 10 48

 

Pro Late Models

Pos Driver Ht Wins Ht Pts B-Mn Wins B-Mn Pts A-Mn Wins A-Mn Pts Avg Start* Avg Finish* Total Pts
1 Zachery Dresslaer 4 24 0 0 2 78 2 3 102
2 Dan Collinsworth 2 17 0 0 1 64 3 3 81
3 Zak Rounds 2 13 0 0 2 68 5 3 81
4 Jeff Vance 1 14 0 0 0 40 7 8 54
5 Jeff Kendrick 1 14 0 0 0 24 8 10 38

 

Super Late Models

Pos Driver Ht Wins Ht Pts B-Mn Wins B-Mn Pts A-Mn Wins A-Mn Pts Avg Start* Avg Finish* Total Pts
1 Zak Rounds 4 22 0 0 3 94 4 2 116
2 Dustin Beck 2 17 0 0 1 70 4 2 87
3 Dakota Barse 2 16 0 0 0 44 4 6 60
4 Dan Collinsworth 0 11 0 0 0 40 6 4 51
5 Zachery Dresslaer 1 9 0 0 0 34 3 3 43

 

Here are the setups for this week’s races. Use the iRacing default setup for the 410 Sprint.

[wpfilebase tag=browser id=130 /]

 

iRacing Dirt’s Popularity Decline – It’s Not That Bad

I saw an article over on another simulated racing website about the ‘sharp decline’ in iRacing dirt’s popularity. The article is misleading. The fact is, the decline really hasn’t been that sharp. Any new content is going to spike on introduction then fall off pretty quickly within the first month. iRacing’s dirt content is no exception.

The Dirt Super Late Model always had low numbers right from the start. The 410 Sprint Cars weren’t much higher. But every other dirt racing series has had pretty good numbers and they haven’t fallen any more than one would expect.

Instead of quoting some obscure post from some nobody on a garbage forum, let’s take a look at actual statistics. Week one’s numbers were a bit more inflated because iRacing Dirt was brand new, so let’s use week two and week six for examples of participation numbers.

iRacing Dirt Sprint Render 3, 3-22-2017

DIRTcar 305 Sprint Car Series

  • Week two – 2941 participants.
  • Week six – 1708 participants.

That’s a pretty big decline, but the point is, it’s still one of the highest participation rates on all of iRacing.

iRacing Dirt Sprint Render 2, 3-22-2017

DIRTcar 360 Sprint Car Series

  • Week two – 1941 participants.
  • Week six – 1187 participants.

Participation in this car actually increased in week two. Week one only had 1767 participants. Williams Grove is not a popular track in any car. Somehow I love the place. But the point is, 1187 participants is a lot. Numbers like that are the envy of every iRacing series.

iRacing Dirt Late Model Render 2, 3-22-2017

DIRTcar Pro Late Models

  • Week two – 774 participants.
  • Week six – 444 participants.

That one could be called a sharp decline, but this series performs well overall and probably gets frequent splits.

iRacing Dirt Street Stock Render, 3-22-2017

DIRTcar Street Stock Series

  • Week two – 2453 participants.
  • Week six – 1530 participants.

No surprises. Despite the article’s claims of massive decline, this series still has higher 2017 Season 2 average participation than any other series on iRacing.

iRacing Dirt Late Model Render 1, 3-22-2017

World of Outlaws Late Model Series

  • Week two – 338 participants.
  • Week six – 195 participants.

It started low and got lower. No surprises here. You’re still seeing plenty of cars to race, but few splits.

iRacing Dirt Sprint Render 1, 3-22-2017

World of Outlaws Sprint Car Series

  • Week two – 665 participants.
  • Week six – 429 participants.

I wouldn’t call that a sharp decline, and you still have plenty of cars racing. You should see some splits in this series.

To proclaim that participation has fallen sharply is misleading at best. Participation has fallen as was expected, but iRacing Dirt participation is still very high. Road and asphalt oval series racers would love to see anything approaching some of these dirt participation numbers.

The article goes on to proclaim that ‘The sim community by and large simply do [sic] not understand car setups enough to get the most out of their virtual sprint car or late model.’ That’s probably true, but the default Sprint Car setups are fine. Drain some fuel and you’re good. Anybody who has ever used a racing simulation can handle that. The Late Model setups require a little more tuning and may be daunting to some people, but you try different things and look at other setups you might find, and at some point you get it, and a good setup can be a pretty big help on dirt, but it’s still not a silver bullet. Maybe testing and tuning and interfacing with others who do the same is too much for some people to handle, but it really requires little to no understanding of car setups. It’s more of a matter of priorities. How much time and effort are you willing to put into your simulated racing?

The fact is, setups are almost meaningless on the Sprint cars. These are some of the simplest setups on iRacing. I would almost compare them to the Legends Car, but I’d say they’re a little closer to the Street Stocks. There just isn’t that much to change. The majority of the drivers reading this will probably say the cars are setup dependent and maybe two will say the setups mean very little. Whenever you find yourself on the side of the majority, it’s time to pause and reflect. I’ve seen a pro driver on the iRacing default Sprint Car setup hot lap 2 seconds faster than anybody else could on any setup. It’s not the setup, it’s the driver. A guy who is at least half a second faster than I am gave me his setup. I actually got slower. I didn’t like his setup.

It really gets old when you keep hearing guys cry about ‘getting beat by a setup.’ It just doesn’t happen in most cases. You got beat by the driver on dirt. Some drivers have talent. Some drivers practice a lot. Dedicated winners have talent and they practice a lot. In the Late Models, a better setup can get you some better lap times, but you still have to know the good line and you have to be able to run it consistently. A good driver who knows the line can get you a couple of tenths of a second or a lot more.

Talented drivers can find the fastest line around the track. They can find it quickly and they can practice it and stick to that line consistently lap after lap. Don’t cry about your setup when Dale Earnhardt Jr. and Kyle Larson almost lap you at Williams Grove. You need to wake up and smell the Taster’s Choice. You’re just not that damn good.

The article goes on with this: ‘You would think that the dirt content would bring a whole host of new users to the iRacing service, especially with talk of how accurate these cars are compared to the rest of the vehicles on iRacing, but there’s a fundamental flaw with this hypothesis.’ In the author’s opinion there is a fundamental flaw with that hypothesis. But his opinion is wrong. What he calls a hypothesis is a fact. There has been a glut of new racers on iRacing, just to race on dirt. I’ve heard so many people say, ‘I just signed up for dirt.’ iRacing Dirt has killed rFactor Dirt as well as the small group that was racing Dirt Track Racing 2. They all abandoned those outdated games/sims to flock to iRacing. I have never seen so many new members on iRacing in my four years there. I have dozens of rookies applying for my dirt leagues every week. When I look at their profiles, they aren’t running any asphalt. They’re new and they’re here for dirt.

The article makes one or two good points, but on the whole it’s mostly misleading and irresponsible. It’s typical shallow journalism, aka ‘Fake News.’ The author admitted a couple of months ago that he wasn’t renewing his iRacing subscription. When he was an active member he didn’t even run ovals. He has no clue what’s going on with iRacing dirt. I’ve been running iRacing short ovals for four years. As soon as dirt was released I was on the test server driving a Dirt Street Stock at Eldora while the update was taking place. Participation has fallen some, but iRacing Dirt still has the highest participation numbers on iRacing.