Did you hear the good news? We have dirt in iRacing! Yep, it’s been here over a month now and it’s great. We’ve been having a lot of fun with it.
iRacing is still working on physics and geometry on the Late Models, but they will continue to improve in that area. The only other problem is in an area where iRacing has been weak for a long time. I’m not putting iRacing down. I think almost everyone would agree that iRacing’s interface is downright clunky, and there aren’t many options available in a few areas.
Hosted racing and Leagues have lacked basic things for as long as iRacing has had them. Hosts can’t red flag a race. Hosts can’t decide when they want the green flag to wave after a caution. You can postpone the green, but you can hasten it, and that is something that is definitely needed.
When it comes to dirt racing, there are more things that are needed as soon as possible. I know iRacing is working on some of these, obviously. These are the things that need to be at the top of iRacing’s priority list for dirt, in this order.
- Get the dirt racing format incorporated into iRacing with the ability to set up different types of races within the simulation without exiting back to the website (for hosted/league). This applies to dirt and asphalt. Hosts/Admins should have the ability to choose a track and car(s) and the session length, enter the session, and set up practice, qualifying, and/or race sessions as he or she chooses. But why even limit it to that? How about letting us pick the length of the session then pick any other options from within the session. The host can run a practice then set up the next session however he or she chooses, then the next and the next until the event is completed or the session time runs out, whichever comes first.
Get some semblance of the dirt format incorporated into iRacing dirt official races. Consider some format changes for asphalt short track racing. Add heat races or something. Remember, iRacing was originally made as a NASCAR simulation. The core functionality of the software hasn’t changed that much since 2003. It’s all practice – qualify – race. It’s all centered around NASCAR for good reason.
- Stop counting caution laps in dirt and asphalt short track races. NASCAR again.
- Make track state changes possible during test and hosted sessions.
- Make all restarts on dirt single file.
- Put lapped cars in the rear on single file restarts, the same way they are for that double file nonsense.
- Get rid of the speed limit on pit road. Hello yet again, NASCAR.
- Create a separate license for dirt racing.
That’s not all. More coming soon. 🙂
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